Quest Log and Historical Notes
for What Lurks Beneath
for What Lurks Beneath
❧ What Lurks Beneath, November 14, 1009:
Adventurers from far and wide gathered in Rhiassa, meeting up in the root cellar of a Rhiassan storehouse, a known link in some sort of underground network that had been exploited by local trolls and goblins. Large excursions arrived from many nations. Chimeron, Eagle's Rook, Arenor, and Grimloch to name but a few. As they were about to be led into the caverns by the Rhiassans that met them, another attack by monsters on the other side of the city called the Rhiassans away. As the remaining heroes entered the underground, tremors sealed shut the entrance that they used. They were cut off.
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As they crept further into the depths, the heroes realized they were being summoned away in small groups to an unknown part of the Rhiassan underground. There they found their way to a strange library, where the trapped denizens had been transformed into puppets and a whimsical child's ghost gave them access to tools they would need to be successful that day. The first few groups of adventurers were to receive oddly magical didgeridoos.
Fighting still further into the dark, the heroes encountered strange turtle-like creatures that were aiding the trolls. They soon came to a cobbled together underground fortress, and had to force their way inside past powerful shaman calling on some strange unknown force. Soon having felled the entrance to the fortress, the heroes closely examined the slain shaman and found they were covered with runes which honored a great, one eyed master of some kind.
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The key to unworking the magic was written on the back of the champion, and the hereos were able to use their own didgeridoos to cancel the protective energies of the shaman. The champion was rendered vulnerable to their blows and was soon struck down. Meanwhile, the library still called to the heroes and then began to give them fragments of a shattered book.
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As many of the heroes fought these waves of trolls, others snuck about the cavern to find some mysterious chests that seemed enchanted by an unknown benevolent force. After placing the shards of the shattered book in the chests, it became whole and could be opened to an ancient, lost spell of great disenchanting power. Powerful spellcasters amongst the heroes followed the direction of the book and surrounded the old shaman's circle of protection. With but a short phrase, the protective energies of the circle, and the conduit through which trolls were entering through stone, were both broken.
As the swords of the heroes bit into the flesh of the shaman, he cried upon his death... "Brother I am Slain!". In that moment, bursting through a wall in the side of the cavern, rushed the Troll Champion, alive again through the enhanced magical abilities of his brother and instantly summoned to his side. In a final, desperate struggle, the heroes subdued him again just as the Rhiassan rescue party were able to close on their location and lead them out of the caverns.
❧ Queen of Hearts XVII, August 14, 1010:
As the Saturday portion of Queen of Hearts Tournaments and War Maneuvers drew to a close, the men and women of Rhiassa turned to a familiar ritual; hiding "The Chest" in the nearby woods so that their guests for the weekend could find a trove of goods to share with one another. When they arrived at the stronghouse where the chest was secured, however, they found the place comprised and all of the goods therein stolen. Some troll weapons carelessly left behind told the tale of what happened.
The clan of trolls was very brazen, attacking a main part of the city while so many heroes gathered nearby. It was deduced that they could not have been gone long, and if quick action was taken, perhaps their escape back towards the city underground could be cut off, and the goods retrieved. The heroes of the realms began their pursuit.
The trolls had made it rather far down the path toward Cold Springs, and, anticipating an attack to reclaim their bounty, had left a large number of warriors in the path of the adventurers. Though their progress was slowed by fighting so many goblins and trolls in their way, the heroes did eventually catch up with the vanguard of the warriors who had secured the chest and dug in to defend their quarry. After an intense battle that lasted for many long minutes, the last of the trolls was put down, the chest was reclaimed, and the bounty was brought back to the site of the tournaments to share with all.
In the aftermath, however, we are left to wonder... what in that stronghouse... in that chest... was of such importance to the trolls that they would make such a bold-hearted move? Far different from their usual tactics of striking where we are least ready to defend, this time the trolls attempted their raid at a time and place that would prove a great disadvantage. Was it a random chance, or was something there really worth the risk to them? What value truly lied in the chest?
❧ KoEF Questing 2010: Shadows, Clocks, and Everything In-Between, September 25, 2010:
The portal opened in a field nearby Cold Spring, and a wave of heroes spilled out of the Nexus onto an awaiting quest. As they stumbled ahead, trying to deduce their surroundings, they quickly realized why the Nexus had brought them forth. Before them stood a small army of trolls, garbed in the same heraldry as those that live under the city.
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Soon, the initial waves of trolls had been dispatched. The strange book was recovered off of the shaman's body and a note therein was read. From a troll general named Rigaz, to the shaman, the note stated that it was their mission was to obliterate the creature that was described in the book. The book contained research notes; information about an hourglass that held within it a greater being in stasis. This mystic hourglass, the quarry of the archeologist who wrote the book, had the ability to release what was trapped inside or to destroy it, depending onto which side the sand was allowed to fall. The trolls had stumbled upon this book and it seemed that they wished to destroy this captive creature. Did that mean it was in the best interests of the adventurers, and Rhiassa, to release it?
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If there was a chance to ask him and deduce the shaman's purpose, the heroes would never get it. In a daring flanking maneuver by the adventurers, the ritual circle was reached and the shaman quickly dispatched. Though the hourglass was left behind, there was no real indication of the troll's true purpose. Only these clues remained; most of the sand was on the 'obliterate' side of the hourglass and the note in the book indicated that the creature must be destroyed. What should be done?
While troll warriors continued to assault the ritual circle and impede the heroes, the adventurers debated how to react to these strange circumstances. Every indication was given that the trolls wanted this greater being destroyed. Did that mean it would be to the benefit of all Rhiassa should an enemy of the monsters be released? Would it upset the balance of power in some way? Would it do more harm then good? These questions weighed heavily on the minds of the adventurers. Little did they suspect, they were all trapped in a ruse.
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Through devious planning; a fake note placed in his journal, the subtle positioning of the hourglass when the heroes first found it, and some clever adaptations of his ability to skew divination; the shaman had sewed enough doubt into the minds of the adventurers to make them ignore their own instincts. The ritual, now complete according to the will of the shaman, brought forth a monstrously powerful demon. Springing from the hourglass, the beast lashed out with blades of pure fire, prepared to wipe out the entire questing party while the trolls cheered with joy. In that very moment, the Nexus hurled the heroes back to its center, and away from their fatal error in judgment.
What new dangers will this creature bring to the war under the streets of Rhiassa?
❧ What Lurks Beneath II: The Soul of the Stone, October 30, 1010:
Once more at the request of Lord Sir Aeston, adventurers from the Realms-over gathered in Rhiassa to re-enter the tunnels, sewers, and catacombs under the city in order to further investigate the source of the mysterious and increasingly concerning raids upon Cold Springs. Gathering in the basement of a manor-house where last year’s expedition ended, Sir Aeston explained to those in attendance that the mysterious quakes the city had been feeling have been increasing, and that further investigation into the underground tunnel network was indeed necessary. Aeston and Squire Kyntela saw off the adventures as they ventured once more into the darkness.
At first the sights were familiar, trolls and goblins in their specific, mysterious heraldry, showing a strange, single eyed entity. The heroes fought their way past these monsters for a short while until they began to see something strange.
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The heroes continued in this way for some time, battling trolls and goblins, gathering pieces of some odd, huge, magical puzzle, unlocking the way ahead of them using the patterns, fleeing from the rock golem when it appeared. Meanwhile, a strange and powerful being known as Baba Yaga whisked away some heroes in small groups, summoning them to her strange magical hut. Amongst the great number of oddities the witch stored therein, each group of heroes found a vial of alchemical ingredients. Though they perhaps did not fully understand why these potions were needed, each group, in turn, gathered the bottles.
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Still later in their journey, the heroes came upon an opening into the sepulchers where heroes of the Lion Militia were entombed. Somehow, there, the life energy had been corrupted, and the normal cycle of life and death eroded into a constant pulse of undeath. The militia members walked, aimlessly attacking anyone they saw. Though a strike would bring them down, it was but a few short seconds before the ambient undeath magic would cause them to rise again. All the while, the rock golem continued to pursue them, always entering the area with the force and fury of an earthquake.
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Immediately afterwards, the adventurers entered an odd room. Carved from the rock, it was clearly a throne room and an arena in one. In the center of the arena stood the rock golem. At the head of the room, a grand shaman on a raised dais, and above him, a demon, clad in armor, wearing the same heraldry as the trolls.
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Yet, despite many setbacks and hardships, the heroes battled their way forward. After several attempts, one of the anointed heroes was able to strike down the golem alone. Many others labored to keep away the endless barrage of trolls and goblins from all angles.
Shielding each other with their very bodies, the heroes allowed those in charge of the pattern to reassemble it in the correct place, even stealing the last of the pieces right from the demon’s unwary hands. In a final press, the pattern of life assembled again, the magic circle protecting the demon and shaman dispelled, the heroes struck down the demon (which vanished in a puff of sulfur), found the closest exit back to the surface, and emerged victorious.
❧ Feast of the Leviathan XIII: A Brilliant Dawn, January 8, 1011:
As the heroes gathered to celebrate at this annual feast, a pall fell over the proceedings. It was the case that as the heroes of Rhiassa traveled south to the Tavern in Vinehaeven, they noticed that they were being shadowed by members of the same troll clan that had been plaguing the city of Cold Springs for the past year.
Though the trolls never ventured close enough to the Rhiassans to risk engagement, it was clear that they were spying... tracking... no doubt to some nefarious end. The heroes, in a hurry to get to the feast and unwilling to risk a lengthy pursuit of their enemies, moved ever onward.
Once arriving in Vinehaeven, however, Lord Aeston began to grow concerned that the trolls might pose a threat to his guests. He sent out some of the more experienced members of Rhiassa to scout out the area near the tavern and make sure no one came to harm.
As Aeston was welcoming his guests to his hall, disaster befell the celebration. Kyntela and Areni, who were canvassing the area with Symir, ran in and proclaimed that Symir had gotten separated from the scouting party and was abducted by the trolls. The feast hall emptied as the gathered heroes rushed outdoors to halt the trolls from absconding with the squire.
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After some time was spent deciphering the paper, it became clear that it was some sort of instruction for combining the traits of a troll with that of a human. Greater worries began to mount about the fate of Squire Symir.
It was decided that questing parties should scout all around the tavern and surrounding woods, looking for signs of where Symir might have been taken. Squire Areni, Squire Kyntela, and Taelia each headed up one of the groups, and they spread out in each direction.
No matter where the questing parties went, there were trolls to fight. This was, no doubt, a mass invasion of the area. Each group met a heavily armed group of trolls, each led by an uncommonly powerful shaman. There was a shaman of magic, a shaman of strength, and a shaman of deception, each of which gave the heroes pause as they figured out how to overcome them. Upon defeating each shaman, the heroes searched from them a strange necklace made of large stones and gold runes.
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The final searching party, however, discovered something odd. A group of trolls not being led by a shaman, but instead torturing and brutalizing him. As the questing party snuck around the aggressive trolls and rescued the shaman, they were slowed in their pace by his grievous wounds which were beyond normal healing.
Through gritted teeth the shaman thanked the heroes, and then he began to speak of his experiences as part of the troll clan. He said that he had come on this away mission to Vinehaeven in order to seek an opportunity to escape the caves under Cold Spring and the growing corruption and madness that had seized his people. He spoke of the Great Eye... a godlike being, old and ancient, who had touched the minds of the troll shamans and directed them to unify their kin into one great clan. He spoke of being unwitting pawns of the great, unfathomable power that the Great Eye wielded. That his brethren had become willing slaves to a force that cared naught for them. He spoke of their growing armies, their pooling magics and artifacts, and their preparation for the time when the Great Eye would wake and walk the Realms once again.
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It was now clear what had become of Symir, and why he had not yet been located. The heroes returned to the tavern to try and piece together what they had heard, and create a plan by which Symir might be saved... from whatever fate had befallen him.
There was little time to rest, however. Shortly after regrouping their forces, the tavern came under attack. Wave after wave of trolls had begun to pour out of the woods surrounding the hall. There seemed to be no end to their numbers, for each troll killed was quickly replaced by another from the back line. Then, after the fighting had become its most furious, an earth-shattering roar bellowed over the melee. A great hulk of brown emerged from the woods. As it got closer, it was clear that there was a Rhiassa tabard slung crudely over its misshapen shoulder. In one hand, the familiar red heater that all Rhiassan shieldmen bear. In the other, the Northern Lights Blade, Lion's Pride. Symir had returned... as expected, a hideous amalgamation of himself and a troll.
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Meanwhile, the odd stones assembled, other questers had deduced the basic workings of this strange circle of stones. They knew they could trap Symir inside of it. They knew that they could use some kind of spells to break the enchantment on him. The rest they were going to learn by doing.
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In seeing their champion defeated and unmade, the remaining troll army slipped away in the woods. Symir, gasping and confused on the ground, slowly sorted through his fuzzy memories and began to realize what had happened. Ever the stalwart warrior, however, he picked himself up and resigned that no Rhiassan would ever suffer such a fate again.
For now the trolls were again defeated, no doubt scurrying back to their kin under Cold Spring. Will this strange new ability of theirs prove a challenge as the war against them continues? Time will tell.
❧ What Lurks Beneath III: The Will of the Wind, December 3, 1011:
Heeding the call of Squire Symir for yet another expedition into the Rhiassan underground, the heroes of the Realms gathered together in Cold Springs to again beat back the menace of trolls and goblins and investigate the disturbing rumors of some great plan that these monsters had begun to implement. Gathering in the basement of a storehouse, very near where the last expedition left off, the adventurers set off through the sewers in the direction of the town hall, the origin of the rumored threat.
It was clear upon their entrance into the underground that the heroes' arrival was expected. A standing army was lined up to impede their progress, and the adventurers were only able to press forward very slowly. As the minutes dragged on, and the heroes rounded a final corner, a sudden, horrible sight met their eyes. In the midst of a large cavern, centered right beneath the basement of the town hall, sat a large wooden barrel, the letters TNT inscribed conspicuously on its side, a lighted fuse crawling closer and closer towards an opening in the top.
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As the bodies of the adventurers descended into the abyss, those who were alive beheld a disturbing sight. Creatures materialized out of the very air that surrounded them, reaching out with translucent hands to grasp at the heroes as they fell. But it was not aid that these elementals were offering. With deft movements and malicious will, the creatures began to strip the members of the questing party of all of their equipment. Weapons, armor, even the foci that the spell casters required to wield their magics. Throughout the long minutes of the descent, the elementals whisked away the great majority of the heroes’ equipment and disappeared into the darkness. Moments later, mysteriously aided by some benevolent, unseen force, the heroes drifted gently onto the ground, many, many miles below the sewers where they first began.
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Inserting they key into the stone began the playback of a recording, echoing from within the structure. The orator revealed that he was a member of a group of archeologists known as the Bronze Explorers, and that they had not long ago delved into the dungeons under Rhiassa to unlock the secrets of an ancient civilization that once existed there. They had journeyed in the caverns, mostly unharassed by the creatures of the darkness, looking for signs that the civilization existed and what caused its downfall. And indeed they had found the latter. Soon after they had ventured into the deepest parts of the labyrinth, they felt some great force awaken in their minds. Even as they climbed their way out of the tunnels, they felt it calling them and all other manner of beasts to its side. The monuments, and the recording, were left as a testament to their findings and as a warning, for the orator suspected they would not survive the trip home.
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In a multifaceted engagement the adventurers did many things to confront that dangerous situation. The strongest among them held back the advancing troll army so that they could provide cover to their allies. Using their newfound mastery of the air, the wisest summoned blocks of wind to place in the path of the air elementals and slow their accumulation of the explosives. The bravest confronted the demon in the circle and distracted his rain of fireballs. In the end, the very incantation the heroes recited to unlock the way forward, said in reverse, dispelled the great magic circle that kept the demon safe. The heroes rushed forward and destroyed the beast, and the remnants of the troll army that were left behind fled into the darkness. Rhiassa was safe, for now.
❧ KOEF Questing 2012: When You Stare Into the Nexus, September 15, 1012:
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After a short time, the tunnel opened up into a large chamber. There, a troll shaman sat in a trance, reading out of an ancient spellbook adorned with shells. Though the heroes struck him, the magicks of his spell held him fast as the ritual continued. Perhaps he would have completed it, too, to some nefarious end, but as the heroes watched, his eyes opened wide in surprise, exclaiming that pages of the ritual were missing and that the magic was going out of control. The spell no longer in effect, the shaman was quickly destroyed, but as he fell, a wall of the room broke open and seawater began to fill the caverns. Along with the deluge were a pair of strange creatures, green skinned, bald, and with rows of long tentacles set around their mouths. The abominations sped through the new opening and, enraged, attacked the adventurers.
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As the heroes pressed forward and felled their enemies, curious bounties were revealed to them. The missing pages of the spellbook were in the possession of the squid creatures, possibly secreted away by them as they knew the completed ritual would be their bane. Strange, luminescent, silver shells were scattered about the cavern as well, and the ritual pages spoke of their importance and their utility as the foundation of a legendary weapon.
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Their purpose completed, the adventurers set out to where the Nexus would take them home. Though the trolls and the squidheads both redoubled their efforts to stop them and recover the treasure, the trolls were no match for the combined strength of those there, and the squidheads were obliterated by the merest touch of the trident. In short order, the heroes worked their way out of the caverns and were swept up again by the portal that would take them to their next journey.
❧ What Lurks Beneath IV: The Want of the Water, October 27, 1012:
At the request of Sir Aeston and Sir Symir, the heroes of the Realms once again gathered in Cold Springs, Rhiassa in order to make their next foray underground and to delve into the secrets of the troll clans and their mysterious master, The Great Eye. Initial scouting attempts had revealed that the next leg of their journey would be to an area of the underground containing ancient waterways and a vast, subterranean ocean. Aeston was able to hand over to the questing party two copies of a songbook that his scouts had come across; a relic of those ancient times, the song seemed to indicate some of the wonders that might await them on their journey.
As the heroes once again breached the dark chambers beneath Rhiassa, they were met again by their old foes, the trolls and goblins wearing the heraldry of The Great Eye. As they had so many times before, the questing party battled their way past these beasts, this time finding on each of them necklaces made of shells, magic items that would allow the creatures to breathe underwater; a necessity for the trip ahead.
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The questing party again engaged the army of trolls and goblins this time finding amongst them another squidhead, garbed in yellow. The rainstick given to them by the mermaid was sufficient to control this new creature and again, they had to use it and its red-garbed brother to unlock they way forward as they went from cavern to cavern.
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More trolls and goblins awaited the questing party as they moved forward, and among them a blue-garbed squidhead that they could then command thanks to the rainstick they got from the puffer fish sport. They fought their way through endless waves of minions of The Great Eye, knowing that they were drawing closer and closer to a final confrontation.
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As the questing party made progress into the next room, they found a foreboding and familiar sight. In a greater circle of protection stood a demon protected by an ancient troll shaman. There they stood to face down the heroes, secure in their knowledge that no magic that the heroes possessed could breech their protective area. But the demon did not count on the mighty squidheads being on the side of the heroes, the other three joined by a green-garbed companion.
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A wall of green hide faced the adventurers, and as they struggled to comprehend what they were seeing a slit in the hide opened up to reveal a giant, angry, red eye. The heroes found themselves unable to move as a thundering voice echoed around the cavern. The voice of The Great Eye chided them for their persistence and hastening their deaths, but admitted that the time was not yet right for their confrontation, for it had not yet revived enough from its slumber. It claimed that in a year's time they would again clash, and that it would end their struggles and heroics much as it had done to the civilization which once opposed it long ago. Then, before they could even take another breath, the heroes found themselves in the Great Hall in Cold Springs, surrounded by Aeston and his countrymen. The Great Eye had banished them for now, but the time of reckoning with it would come soon enough.
❧ What Lurks Beneath V: The Fury of the Flame, November 2, 1013:
The call to battle sounded, and one final time the heroes of the Realms made their way to Cold Springs, the capital city of Rhiassa, to begin their final assault on The Great Eye, the eldritch horror that stirred from its slumber far beneath the streets. Lord Aeston's scouts had found that the way forward led through magma filled caverns that wound deep into the earth.
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The fire elemental, no longer captive, explained to the heroes that The Great Eye, for the past few years, had been absorbing the elemental, shamanistic magic that was once so benevolently used by the ancient civilization of trolls. Elementals, like herself, were slowly disappearing as their power became absorbed. She had little power left, but would use what remained to enchant a sword wither her fiery wrath. A sword that could pierce the visage of The Great Eye.
Onward the adventurers traveled. They came upon an area of the cave that seemed strangely dark, and found that some of their chests glowed with a colored inner fire. Soon afterwards, members of the troll and goblin army glowed as well, and the heroes found they could only damage a monster if they had the same colored fire upon their breast. To make matters even more challenging, the same fires had to be used to open the way forward by being placed in the doors barring the way. The going was slow and the fighting was hard, but in time, the adventures found their way through the darkness and the inner fires disappeared.
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From beyond where the eye stood, the heroes heard a voice beckoning them to come quickly and find an area of refuge. As the adventurers rushed forward, they saw the ghostly form of a troll shaman. As they entered the dark caverns where he stood, the heroes were attacked by more of the same imps that had surrounded The Great Eye. Having to carve their way through the horde, the heroes followed the ghost troll and found a place to rest where the enemies stayed at bay.
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In order to finally defeat The Great Eye, the shaman carried with them some potent tools. Patterns of power, which would give them the strength to hurt the monster in its own realm. And mighty javelins that contained the essence of each of the four elements, that could be used to pierce the heart of the ancient demon. Yet, even as they progressed closer and closer to The Great Eye's heart, they found they were unequal to the task before them. One by one they fell, their spirits trapped with their enemy. Yet they found some semblance of victory, as even in death, they were able to use their power to put The Great Eye into a deep sleep.
Yet over the countless ages, the power of their spirits faded away, until there was but one remaining. This final shaman, the one that stood before the heroes, bade them to finish the work that he and his companions had once begun. To find the pieces of the patterns. To recover and recharge the elemental javelins. And to strike at the heart of The Great Eye and end its evil for all time.
The heroes, renewed in their sense of purpose pushed their way forward through the blood-soaked caverns that were The Great Eye's body. They ended the lives of countless imps that threw themselves forward to bar the adventurer's path. As they went, they found tiles that once belonged to the patterns of power. One at a time, they recovered the elemental javelins, giant weapons that sat ready to accept the power they needed to once again gain their former strength. The combat was fierce, and the heroes were exhausted, both in stamina and in their magical strength as well, but their efforts were worthwhile as they busted through one final door.
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It had been a long fight. First began in a time of antiquity by an ancient race. Continued years before, when the armies of trolls and goblins began raiding the stores of Rhiassa for their own nefarious ends. No part of the battle was easy. The minions of The Great Eye were fearsomely strong and countless in number. Yet before the dedication and might of the heroes of The Realms, no evil could stand for long. Rhiassa was safe.