War Camp
War Mechanics
War Map
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The War Map

The map of Darkvale is split up into a number regions, and each of those regions is split up into a number of battlefields. Battlefields are the spaces on the map that the army will move into and fight over with the enemy army. As the army wins battles, the battlefields switch position from the enemy to the heroes. It is also possible for the enemy to attack a battlefield that is owned by the heroes and gain control of it if the heroes lose. Different features on the battlefield give indication to the type of battle that might be fought there.

War Map Key: The following information will help you make sense of the map above.

  • Battlefields: Each battlefield looks like a space, surrounded by a colored border. Battlefields are considered adjacent to one another if they share a border. There are barriers that prevent some borders from touching and therefore the battlefields separated by that barrier are not considered adjacent. During the movement phase, each unit may move to an adjacent battlefield. If that battlefield is occupied by any of the opposing army, a battle will occur to determine the ownership of that battlefield.
  • Regions: Each region is represented by the borders of the battlefields being a different color. As such, there are a total of five regions on the map. Controlling an entire region gives the controlling army a special bonus (see the War Mechanics page).
  • The War Camp: The War Camp is labeled as such and is where the entirety of the army begins the day on Saturday. This battlefield is the only one initially controlled by the PC army.
  • Bridges: Are represented by brown parallel lines going over water. A space with a bridge in it is likely to involve some kind of bridge battle.
  • Fortresses: Are represented by a tower shape. A space with a fortress in it will involve some sort of fortification that the defending troops may garrison.
  • Walls: Walls are represented by a grey crenelated line. A space with a wall in it will involve some kind of battle over the wall.
  • Open Fields: Battlefields without specific markers on them may result in a field battle, or some variety of point control battle.
  • Caves: Caves are represented by black semi-circles connected by dotted lines. Caves follow slightly different rules then other spaces and movements in the war. Caves are routes that allow a unit to traverse a boundary, such as a mountain. Going through the cave itself, however, requires the movement phase of the turn to move into it, and the battle phase of the turn to fight through it. If the cave is successfully traversed then on the following turn, the movement phase is used to move out of the cave, onto an adjacent battlefield. If the cave is not successfully traversed, the beginning of the next turn finds the unit on the battlefield that led into the cave where they may take their movement phase to move elsewhere or attempt to move through the cave again.
  • Cities: Cities are labeled on the map with a star. Cities are large population centers and there is no way to guess what kind of encounter may lie in store for the army in those places. There may be fortifications, there may be civilians. Only carefull scouting will reveal more information.