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Running a Team for Queen of Hearts

 

The title of "Queen of Hearts" is an honorific title, which will be given to whoever wins the most competitions at the Queen of Hearts Tounaments and War Maneuvers. Considered by many to be the "Olympics" of the Realms, competitors have made their way to Rhiassa for over two decades to bring honor to their chosen queen and get their names in the record books.

The number of teams allowed to compete for the title will be limited to 6 this year. Registration will happen on a first-come first-serve basis. A team is considered registered if the queen and all of the true have paid for their admission.

To compete for the title of Queen of Hearts, you must meet the following criteria:

  • You must have a distinct banner at least 2' by 2' in size.
  • You must have FIVE True Supporters.
  • Your true supporters must be dressed in matching heraldry.

 
Your True Supporters:

  • One must be your Champion. Your Champion will represent your team in the Champions' tourney.
  • One must be your Mage. Your Mage will represent your team in the Mages' tourney.
  • One must be your Seneschal. Your Seneschal is responsible for managing the deployment of your forces, communicating with the marshaling staff, and making sure that your team is represented in as many tournaments as possible.
  • Two must be Generals. A General must be present at, and must lead your forces during every war maneuver your team competes in.
  • At least one of your True Supporters must be a Woman, and at least one must be a Man.

 
Team Information and Limits:

  • You must pre-register your team and the names of your FIVE True Supporters by July 15th.
  • You must have at least 10 people on your team (you may want more...). Please note that 10 is not even enough to field a complete Chess team - that takes 17 people.
  • Your team may have a maximum of 30 competitors. Competitors include any person who is going to be part of any tournament except as defined below in latter bullet points. True supporters are competitors and count against the 30 person limit. The roster of the 30 competitors on your team must be registered with the marshaling staff before tournaments begin on Saturday. You may not replace people on your roster at any point throughout the weekend. They are the people that make up the whole of your team.
  • Your team may have up to three newbies that are not included in the 30 person limit described above. These newbies must have started playing after last year's Queen of Hearts. These newbies may participate in any and all tournaments including the Newbie Tournament.
  • Your team may have up to three crafting/performance participants, hereafter called non-coms. These non-coms are not included in the 30 person limit described above. Non-coms may compete in any of the following tournaments: Foamsmith, Armorer, Garb, Artificer, Banner/Heraldry, Cleaved, and Bard. They may not participate in any other tournaments. If a non-com wins a card from one of these tournaments, they must pass that card off to a competitor on the 30 person roster when it comes time for Queen's War. Please note, you do not need to include any non-coms on your team. The intention of this category is to allow people who are physically unable to fight to still be a part of a team.
  • Pages do not count against the 30 person limit, but they are limited to participating in the Pages tournament.
  • Any people who show up to Queen of Hearts who are not already part of a roster may either, 1) Join the roster of a team that is not already full to 30, as long as it happens before the first tournament begins, or 2) Will be randomly sorted onto a team. Randomly sorting people on to teams may cause the roster of competitors to exceed 30.

 
Basic Tournament Rules:

  • All tournaments are live steel unless told otherwise by a Marshal. Because of the magic of the Solar Powered Resurrection Point, at the conclusion of a tournament and the word of the marshaling staff, dead combatants are returned to life. Being returned to life in this manor does not repair armor or restore spells.
  • Armor may be worn in all war maneuvers unless you are told otherwise by a marshal. Repair spells will be required to fix armor, as it is not instantly repaired by the magic of the land. Rumor has it that someone freely donating a Mystic Forge to everyone in the tournament may change that. I guess we'll have to see if it works.
  • Each team may enter each tournament once. As individuals win tournaments, they will be given playing cards representing their contribution to their team. These cards are worth points towards becoming Queen of Hearts and allow the possessors to initially compete in the culminating tournament of the weekend: Queen's War. After the Marshal gives you a card, it cannot be removed from your body until the end of the event. It can't be stolen and you should avoid putting it down anywhere. However, you must have it and be alive at the end of the event in order for it to count. If you lose it, that's your problem. If anyone is caught stealing cards, they risk disqualifying their entrant for Queen of Hearts, and may be asked to leave the event. See the rules of Queen's War for more details.

 
Honorific Awards:

Everyone who puts for the effort to throw a Queen of Hearts Team is a vital part of the tradition that has kept this event going for over two decades. As such, the staff of Queen of Hearts has decided that more needs to be done to honor the effort put in by the teams and individuals who make Queen of Hearts so successful year after year. To help us approach that goal, we have come up with a set of honorifics that will be presented to teams and individuals as a part of our yearly awards ceremony. These awards are not worth points for your team, but they are a way of recognizing those who truly stand out and showing our appreciation to all of you who put passion and effort into this event every year.

Individual Awards:

  • Best General: This award is not a new one, but it is a respected tradition at Queen of Hearts. The best general is a person who most had presence on the field. Who is seen inspiring and managing the morale of their team. Who is seen utilizing tactics and making critical decisions in battle. Who radiates an aura of competence and command over the battlefield.
  • Best Seneschal: This award is also an enduring tradition of this event. The best seneschal is the person who best showed their ability to communicate and guide their team. They have the team that is best informed and who always made sure team members were in the right place at the right time. They kept a line of communication with the marshals and made everyone's job easier.
  • Best Castellan: Castellan use to be a true supporter role that was required in order to run a team. That is no longer the case, but we still seek to recognize those members of each team who have dedicated themselves to making sure everyone who is fighting for their queen is properly cared for. This is a person who is best attending to the sustenance and health of their team's combatants.

Team Given Awards:

For each of the following set of awards, members of the marshaling staff will consult with some or all of the true supporters on each of the teams (individually). Together they will compare what they have seen throughout the weekend, and a member of each team will be awarded the following based on their overall contributions.

  • Most Inspirational: There are moments throughout the weekend for every Queen of Hearts team where stress and weariness take their toll on the morale of a team. But regardless, there are always those who can overcome those limitations, who brush off the tension and push themselves forward through the difficult moments, inspiring their teammates, even their opponents, to do the same. One such person on each team will be dubbed most inspirational.
  • Team Tactician: The war maneuvers at Queen of Hearts each have their set ups, their rules, and their conventions. Many competitors know the rules for all of the tournaments, but a select few ponder over them, analyze their every facet, think through each scenario to plan how their team can be most successful. Generals often lead the charge and shout the orders, but behind the generals are those who advised them with their calculations and their predications to help find victory for their team. One such person on each team will be dubbed team tactician.
  • Team MVP: There are dozens upon dozens of factors, both subtle and great, that contribute to making a Queen of Hearts team successful. There are those who give the best of themselves in combat, there are those who work for months on the planning and preparation, there are those whose support is absolutely critical to everyone making it through weekend intact. Everyone on a Queen of Hearts team is valuable, but this award is meant to honor the one person on the team who worked their hardest and gave most profoundly toward the goal of making their team successful.

Whole Team Awards:

  • Team with the best Pageantry: Beyond the garb of the true supporters, beyond the creation of a team banner, there are sometimes teams who truly demonstrate that they exist to bring accolades and honor to their queen. Pageantry can partially be about the props and physical things that you have that increase the visual impact of your team, but it is also about the attitude of respect and reverence for the individual that you are fighting in the name of.
  • Team with the best Camaraderie: This award is for the team that demonstrates the strength of the bonds that keep them together. More times than not, a Queen of Hearts team bridges the gaps between groups and nations and causes different types of people to be united in the same goal. Even if a team only consists of a single group, it is one of the rare occasions where every person in that group is working together towards a common goal. To overcome the disparity that exists between groups and individuals and unite in purpose is a difficult goal. This award honors the team that does so most effectively.
  • Team with the best Spirit: This award is for the team that best encompasses the spirit of friendly competition, respect for themselves and their opponents, and the proven ability to endure with high morale and a positive attitude no matter what difficulties they have to face. This is the type of team that makes it rewarding to throw Queen of Hearts every year, to bear witness to the strength of character that they bring to the field.