Story of Calypso
Cedric & the Tent
Training of Vinal
Gypsy Reverie
Aeston's Advice
Ubi Sunt
Winter Nights
Not to Yield
Rhiassan Anthem
Sir Cedric
Battle of Rhiassa
Blood and Beer
Red and the Black
Why I Fight
Why I Eventhold
Mentoring Part 1
Mentoring Part 2
Mentoring Part 3
On Squireship
Becoming a Squire




Aeston's Advice to Newbies: Revised

Everybody's Free (to Wear Kneepads)
Based on Everybody's Free (to Wear Sunscreen) by Baz Luhrman
written by Jason Rosa

Newbies of the Realms, northerner and southerner alike... wear kneepads.

If I could offer you only one tip for the future, kneepads would be it.

The long term benefits of kneepads are evident when witnessing the joints of the oldbies around you, whereas the rest of my advice has no basis more reliable than my own meandering experience.

I will dispense this advice now.

Enjoy the carefree simplicity of your youth. Oh, never mind. You will not understand the carefree simplicity of your youth until it's is far in the past. But trust me, in eight years, you'll remember a time when your greatest challenge was not looking foolish in the single short tournament, and you'll recall in a way you can't really grasp now the greatness of the potential that you had yet to tap.

You DON'T look as foolish as you feel.

Don't worry about the future; or worry, but know that your worry will accomplish nothing. Getting noticed by the people you look up to. Winning a tournament with all eyes on you. Being the guy makes the difference during a quest. These will all happen in their own time.

The worst action you can take is inaction.


Don't be reckless on other people's quests. Don't put up with people who are reckless on yours.


Don't waste your time with regrets. Sometimes you'll make the right move, sometimes you'll mess up. The battle against evil is an epic one, and you're not gonna lose it because of one bad choice.

Remember the times you saved the day, forget those times you missed that one crucial parry. If you succeed in doing this, tell me how.

Keep your old awards, but never stop striving for new ones.

Laugh at yourself.

Don't feel guilty if you don't know what to do with yourself. Some of the most successful people I have met didn't know what nation to join or what spells to take after their first year. Some of the greatest people in the realms still don't know.

Keep hydrated and eat salt.

Treat your weapons with respect and they will last longer.

Maybe you'll huck magic missiles; maybe you'll heal the injured. Maybe you'll mix potions; maybe you'll beseech the very gods themselves. Maybe you'll be a reliable tank; maybe people will look to you to lead them. Whatever you do, don't act too haughty with your abilities, don't act too humble either. Your skills are half luck. So are everybody else's.

Don't be in a hurry to become an oldbee. They may get more respect, but they get less too.

Listen to your leaders, even if you don't understand them.

Do not go fishing for complements. Expect to earn your laurels.

Get to know the people around you well. All adventurers retire, or leave, or pass on. It is impossible to know when.

Be nice to the newbies next to you. They are your best link to your past and the people most likely to stick with you in the future.

Understand that heroes come and go, but there are a precious few you should get to know very well. Work hard to bridge the gaps between nation and goals, because the older you get, the more you'll appreciate someone who can fight faithfully by your side.

Hang out with all kinds of people, the assertive and the quiet, the self-righteous and the shady. Each of them have things to teach you. Be wary of learning too much.

Ask questions.

Accept certain inalienable truths: You'll need magic to kill the monsters. People will draw lines in the sand. You, too, will become jaded. And when you do, you'll fantasize that when you were young, you could take down the monsters with your normal sword, people never had to choose loyalties, and newbies appreciated all the wonders around them.

Strive to do so, even when that time comes.

Don't expect anyone to make your choices for you. Your elders, lords, and friends will come forth with suggestions, commands, and guesses. But you have to walk your own path, in the end.

Go to fight practice, or you will never be as good as you want to be.

Be careful who's advice you buy, but, be patient with those who supply it. Advice is a form of nostalgia, dispensing it is a way of taking up an old and rusty past, casting repair item on it, and selling it for more than it was ever worth.

But trust me on the kneepads.